![]() More than just for show, each set of cards affects luck, speed, health, and Bullseye chance respectively. The better the ranking of the hand, the more skills are unlocked. Forming poker hands unlock’s a character’s true potential. This set of cards ranging from 9’s to Aces contain some supernatural power and the holder feels more powerful just holding them. Additionally, maxing out loyalty will unlock a couple of unique skills as well as loyalty actions that come in handy when doing side missions.įrom time to time, the party will come across peculiar playing cards. Being leader, you have the final say, and the person you side with will see you in a more positive light. At various points, your party will argue with one another as to how to deal with a situation. The side missions are a great way to improve relationships with your posse. And you’ll probably want to do these jobs as money is pretty scarce in the Hard West and you’ll need every advantage at hand to overcome the forces of darkness. The RPG part of the game comes from the side missions and bounties you get from tracking down Wanted individuals. This forces you to rely more on ricochets and shotguns to make quick work of them. Human enemies don’t cut you much slack as in later encounters as the hardened mercenaries of the Wild West are more than capable of returning fire if challenge them to a straight-up duel. These creatures of darkness are the true test of your strategic prowess. With it, I can trade places with enemies in the far back, giving Flynn the perfect angle to shoot frontline enemies in the back.īut this is the Hard West we’re talking about here, as soon as you think you’ve got everything figured out, the game throws in enemies such as the Undead, Witches who bring back dead allies, and tanky Wendigo. I particularly like Flynn’s “Shadow Swap” skill. Using the Ricochet system, a character can bypass cover altogether by bouncing bullets off of objects in the environment and hitting enemies from unpredictable angles.Ī little “gift” from their encounter with Mammon, supernatural powers are the true game changer, allowing the party to dictate the pace of an encounter. The two supporting mechanics that equally come into play to support this playstyle are the Ricochet system and the characters’ own Supernatural powers. It’s a thrilling way to encourage aggressive play… but what it really is is a double edge sword where the highs are really high and lows are abysmally low. The bottom line is, even if the enemy is behind near-perfect cover and the chance of hitting is near 0 percent, with enough Luck, you are guaranteed 100% success. It is factored in after accounting for positioning and enemy cover. The Luck stat determines the likelihood of connecting an attack. In essence, whenever a party member kills an enemy, they get all their AP (Action Points) back, at the cost of all their Luck. The game entirely revolves around its two central mechanics, namely the Bravado and luck system. But something goes horribly wrong and he and his crew are left with no choice but to pursue the demon that wronged them and finally put the scales of life and death back into balance. The story follows career criminal Gin Carter as he sets his sights on “One Last Job”. ![]() Hard West 2 is an isometric tactical RPG that leans more heavily on its gimmicks compared to other games in the same genre. ![]() ![]() A hard lesson Gin Carter and his posse will soon learn during the opening sequence of Hard West 2. Regardless, just cause you’ve seen it all in the Hard West, one does not simply cheat a demon in a game of Poker. I wonder if that is the reason why Mammon (the devil, demon, whatever) decided to make it his home base here on Earth. But they persist still despite all the hardships. Death is a common occurrence and people know it. The Hard West is a cruel and unforgiving place. ![]()
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