![]() ![]() Alternatively, Lijia (Faith) can be used in the late-game to massively boost Faith production, allowing Yongle to quickly spread his religion across the map to secure a Religious Victory.Ĭivilization 6 is available for iOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The other China abilities make both Culture and Science victories easier, and Yongle can further boost their respective incomes with a Lijia-fed Population. There are several Civilization 6 victory conditions that Yongle can pursue using his unique Projects. Yongle players with the Rise and Fall Civilization 6 DLC should aim to get all their Cities to at least 10 Population to secure the passive bonus from the Lijia ability. Once a City is running out of important buildings, Lijia (Food) can be used to promote rapid growth, or Lijia (Faith) can secure an early Religious advantage. In the early game, Yongle players will mostly want to use their Lijia Projects sparingly, as there are many important uses for Production in the first 20 turns. Finally, Lijia (Gold) can turn the surplus Production of a developed City into versatile Gold, which can be then be spent on buildings and tiles in another City that isn't as advanced. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. Lijia (Faith) can be helpful in getting out early Missionaries and Apostles, or upping Faith in time to repel incursion by another player's Religion. Lijia (Food) will allow Cities with high Production to grow their Population quickly, though players must be careful that any gains won't be reversed by starvation as soon as the Project ends. The three Lijia projects can allow a Yongle player to carefully micromanage their Cities, boosting their Food, Faith, or Gold income whenever it's most needed. Yongle's Lijia ability is one of the most impactful Leader bonuses in Civilization 6. Can only be built on the current border of a Chinese City.Can only be pillaged but never removed by disasters.Provides Tourism equal to its Culture output (Requires Flight Technology).+2 Culture for each adjacent Great Wall (Requires Castles Technology).Grants Defense strength and fortification to occupying units.Unique Tile Improvement unlocked by the Masonry Technology.Replaces the Crossbowman - Cheaper and higher Ranged strength but 1 less Range.Unlocked after researching the Machinery Technology.Unique Chinese Medieval Era Ranged unit.Completing a Wonder grants a Eureka and an Inspiration from that Wonder's Era.Eurekas and Inspirations provide an extra 10% Science and Culture cost.Cities with 10 or more Population gain +2 Gold, +1 Science, and +1 Culture for every Population (Rise and Fall Expansion only).The Lijia (Gold) Project converts 100% of Production into Gold. ![]() The Lijia (Faith) Project converts 50% of Production into Faith.The Lijia (Food) Project converts 50% of Production into Food.All Cities gain three unique repeatable Projects which can convert Production into Food, Faith, or Gold.Yche2990 for the Chinese translation updates. Emerald Viper for the Spanish translation. Also recognize the translators of the original InGame Editor: Many thanks to the original Civ5 InGameEditor author: DonQuiche If screen becomes unresponsive/blurred, press Escape to exit IGE. Right-click *IGE* to show an options panel. Ctrl + F5 to save and reload automatically (update terrains graphics and minimap fog). Orbital, Trade Convoy/Vessel, and Tacjets need to be created in cities. Expand borders on a city will happen on next turn. Right click on tech icons to unlock / lock. Minimap will stay revealed after glancing at the map (Civ issue, save & reload save to fix) (this is still a Civ issue, there is no fix). Some terrain and other editing (adding miasma over other features) will not show up untill the game is saved and reloaded. Units created for other sponsors will not show up untill IGE is exited. The top panel (where energy/science/turns/etc is displayed) does not show the real values for AI players while switching between them. Modifying AI player techs/affinity/virtues/culture/energy is working now. *When unlocking AI affinities the popups will all show up once you switch back to your player* Affinity level upgrades are permanent! No reset or downgrade. Modify players' energy, culture, relations.ĭifferences from IGE Civ5 / things to note: Spawn new units, remove other ones, for any sponsor. Change cities' population, buildings, culture, etc. Edit or paint terrain, features, resources, improvements, etc. *An in-game editor to alter the map and many other things on the fly * ![]()
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